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The STEM Revolution: From Classrooms to Code Camps

  In Nepal, the "STEM Revolution" represents a significant departure from memorization and a move toward experiential, hands-on science, technology, engineering, and math education. This approach recognizes that although traditional classrooms are fundamental, they frequently fail to provide students with the critical thinking and problem-solving abilities that the modern world requires.  It is motivated by a shared understanding that in order for Nepal's youth to prosper in the digital era, they must not only comprehend ideas but also learn how to use them creatively to address pressing issues. Making education relevant and enabling students to be creators of technology rather than merely consumers are the goals of this revolution. Dynamic, unofficial learning settings like maker spaces, robotics clubs, and programming camps are at the core of this movement. These programs, which are frequently run by neighborhood tech companies and non-profits, act as dynamic centers...

Guessing Number Game in QBASIC

 This is code about game making of number guessing

code is here:

CLS

RANDOMIZE TIMER

LET a = 1

WHILE a = 1

LET randNum = INT(RAND * 10)

INPUT "Enter the number between 1 to 10"; num

IF num = randNum THEN

PRINT "You choice is correct"

END

END IF

IF num > randNum THEN PRINT "Number is less than "; num

IF num < randNum THEN PRINT "Number is greater than "; num

WEND

END



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